1. Regular Class

Overview
  • A class is a reference type that represents an object with properties, fields, and methods.
  • It allows both mutability (ability to change object state) and encapsulation (hiding internal state).
Key Features
  • Supports inheritance and polymorphism.
  • Encapsulates behavior using methods and fields.
  • State can change over time (mutable).
  • Two objects of the same class with identical values are not equal unless you override the equality members (like Equals and GetHashCode).
Example of a Class:

public class Person
{
    public string Name { get; set; }
    public int Age { get; set; }

    public override string ToString() => $"Name: {Name}, Age: {Age}";
}
C#

When to Use?
  • When the focus is on behavior along with data.
  • When you need inheritance and polymorphism.
  • When the object’s state will change frequently.

2. Static Class

A static class is a class that cannot be instantiated. It contains only static members (fields, methods, etc.).

Features
  • Cannot be instantiated, inherited, or contain instance members.
  • Useful for utility functions or shared constants.
  • Memory-efficient, as there’s no need to create an object.
Example:

public static class MathUtilities
{
    public static int Add(int a, int b) => a + b;
}
C#

When to Use:
  • For utility functions or global methods (e.g., Math operations).
  • When the state does not need to be stored across instances.
When Not to Use:
  • Avoid when you need object-level state or inheritance.
  • Use regular or abstract classes for behavior-driven objects.

3. Abstract Class

An abstract class serves as a base class that cannot be instantiated directly. It defines a template for derived classes by providing abstract or non-abstract members.

Features
  • Can contain both abstract (no implementation) and non-abstract methods.
  • Requires inheriting classes to implement abstract members.
  • Useful for common behavior between derived classes.

Example:

public abstract class Animal
{
    public abstract void Speak();
    public void Breathe() => Console.WriteLine("Breathing...");
}

public class Dog : Animal
{
    public override void Speak() => Console.WriteLine("Woof!");
}
C#

When to Use:
  • When multiple classes share a common structure but need different implementations for specific methods.
  • Use when you want some members to have default implementations and others to be implemented by derived classes.
When Not to Use:
  • If all members need concrete implementations, use regular classes.
  • If you don’t need to enforce a base structure, interfaces may be more appropriate.

4. Partial Class

A partial class allows splitting the class definition across multiple files. It is combined into a single class at compile time.

Features
  • Useful for large classes or code generated by tools (e.g., UI or EF models).
  • All partial files must have the same access level and name.
Example:

file 1

public partial class Employee
{
    public string Name { get; set; }
}
C#

file 2

public partial class Employee
{
    public int Age { get; set; }
}
C#

When to Use:
  • When a class is too large to fit in a single file for readability.
  • In auto-generated code, where manual code coexists with generated code (e.g., designer files in WinForms).
When Not to Use:
  • If class size is small and manageable, partial classes may reduce code clarity.
  • Avoid splitting without a clear reason—code spread across multiple files can become hard to maintain.

5. Sealed Class

A sealed class prevents other classes from inheriting from it. It is used to restrict inheritance when extending the class might introduce bugs or be unnecessary.

Features
  • Prevents inheritance to secure or finalize a class’s behavior.
  • Can still be instantiated normally.
Example:

public sealed class ConfigurationManager
{
    public string GetConnectionString() => "Server=myServer;Database=myDB;";
}
C#

When to Use:
  • When you want to prevent further inheritance and ensure the class’s behavior remains unchanged.
  • Useful for security-sensitive classes (e.g., cryptography utilities).
When Not to Use:
  • If you expect the class to be extended in the future.
  • Consider using regular or abstract classes if inheritance is required.

6. Record Class

A record class is designed for immutable data and value-based equality. By default, records treat two objects with the same values as equal.

Features
  • Supports value-based equality and deconstruction.
  • Immutability by default (though you can make properties mutable).
  • Introduced in C# 9.0 for better handling of data-centric models.

Example:

public record Person(string Name, int Age);

var person1 = new Person("Alice", 30);
var person2 = new Person("Alice", 30);

Console.WriteLine(person1 == person2); // True (value-based equality)
C#

When to Use:
  • When you need immutable data models (e.g., DTOs or state snapshots).
  • When you want value-based equality for simpler comparisons.
When Not to Use:
  • If the object’s state will change frequently, use a regular class.
  • Avoid if you need to maintain complex behavior, as records are best for data-centric structures.

Summary Table

Class TypeFeaturesWhen to UseWhen Not to Use
Regular ClassMutable, supports inheritance and behaviorFor behavior-driven objects with mutable stateIf you only need static members or immutable data
Static ClassCannot be instantiated, only static membersFor utility functions and shared logicIf you need instance members or inheritance
Abstract ClassCannot be instantiated, requires inheritanceTo define a base template for derived classesIf all methods can be implemented directly
Partial ClassSplit class definition across filesFor large or auto-generated codebasesFor small, manageable classes
Sealed ClassPrevents further inheritanceTo finalize behavior or secure functionalityIf future inheritance might be needed
Record ClassImmutable, value-based equalityFor data models or DTOsIf object state changes frequently

Conclusion

  • Regular classes are the most versatile and commonly used.
  • Static classes are best for global methods or utility functions.
  • Abstract classes help enforce a common structure with optional default behavior.
  • Partial classes improve maintainability in large codebases or auto-generated scenarios.
  • Sealed classes are useful when you want to lock down the behavior.
  • Record classes simplify working with immutable data and value equality. Choose the right class type based on the requirements for mutability, inheritance, or data handling.
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